Ryan Waggoner, Spencer Museum of Art, USA, Robert Hickerson, Spencer Museum of Art, USA, Jennifer Talbott, Spencer Museum of Art, USA, Kristina Walker, Spencer Museum of Art, USA
Over the past two years, the Spencer Museum of Art has embarked on several technology projects aimed at providing its audiences more robust and multi-faceted interpretations of its collection. The end goal was to create a unified, nimble, and adaptive mobile platform that would allow the Museum to share interpretive content with visitors. With the mobile app and iBeacon technology, the Museum enhanced the gallery experience for visitors by increasing the accessibility of existing content, such as short videos and podcasts that feature perspectives ranging from eighth-grade students to accomplished art historians. The resulting product, available on iOS and Android, has allowed the Museum to respond more directly to the needs of its audiences, engage a wider range of visitors, and offer an enhanced museum experience.
Association of Art Museum Directors (2014). Next Practices in Digital and Technology: Resource Guide. AAMD. Also available at https://aamd.org/sites/default/files/document/Next%20Practices%20in%20Digital%20and%20Tech.pdf.
Kaiser, Kathi and Tanya Treptow (2015). “A Crash Course in Evaluating Museum Mobile Apps.” Museums and the Web 2015: Proceedings. Chicago, IL: Archives & Museum Informatics, 2015. Consulted December 1, 2016. http://mw2015.museumsandtheweb.com/proposal/a-crash-course-in-evaluating-museum-mobile-apps-with-field-trip/
The New Media Consortium (2015). The NCM Horizon Report: 2015 Museum edition. Also available at http://cdn.nmc.org/media/2015-nmc-horizon-report-museum-EN.pdf.
Robson, Tricia, Gary Castro, Mark Paddon, and Alexa Beaman. “The de Young Museum App by Guidekick as a model for collaborative development, technological innovation, and visitor behavior insight. Museums and Web Conference Paper.” Museums and the Web 2015: Proceedings. Los Angeles, CA: Archives & Museum Informatics, 2016. Consulted December 1, 2016. http://mw2016.museumsandtheweb.com/paper/the-de-young-museum-app-by-guidekick-as-a-model-for-collaborative-development-technological-innovation-and-visitor-behavior-insight/.
Ford, Jenny (2015). “iBeacons and the Personalized Museum.” The University of Toronto’s Musings. http://musingsmmst.blogspot.com/2015/01/ibeacons-and-personalized-museum.html.
Mallik, Neha (2015). 3 Museums Using Beacons to Enhance Interactivity. Consulted May 1, 2016. https://blog.beaconstac.com/2015/02/3-museums-using-beacons-to-enhance-interactivity/.
Snyder, Joel (2014). The Visual Made Verbal. Arlington, VA: Dog Ear Publishing.
Spencer Museum of Art, Strategic Plans. https://spencerart.ku.edu/policies.
Well, Marcella, Barbara H. Butler, and Judith Koke (2013). Interpretive Planning for Museums: Integrating Visitor Perspectives in Decision Making. New York: Routledge.